However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
Patience is mandatory.The Tesla acts as the primary shield for the artillery.Always know the opponent's 'tank' cycle.
Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
Artillery TypeCost and SpeedBest PlaystyleRapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Mortar4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
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